tweak(scripting/lua): run main chunks of a script in a coroutine.fix(resources/chat): optimize multiple suggestion add.tweak(resources/chat): update dependencies.Merge remote-tracking branch ‘1a3dev/inline-action-style’.fix(ext/cfx-ui): ‘have account’ → ‘have an account’.Merge remote-tracking branch ‘D4isDAVID/sethttphandler’.Merge remote-tracking branch ‘thorium-cfx/mono_rt2_coroutine_features’.Merge remote-tracking branch ‘pichotm/patch-2’.fix(extra-natives/five): entity fire id not released.feat(extra-natives/five): add SetWeaponsNoAimBlocking.tweak(game/five): disable nullptr CWeaponInfo crash fix for b2699+.tweak(game/five): fix crashes during streaming objects removal.feat(extra-natives/five): add IsPedComponentVariationGen9Exclusive.tweak(five): patch ped random variation crash on b2944.tweak(data): add gamepad sprint option for b2944.tweak(state/fivem): update data nodes and events for b2944.feat(scripting/five): crossmapping for b2944.tweak(data/five): gameconfig and meta files for 2944.0. ![]() tweak(game/five): add ros.dll for b2944.feat(native-decls): add binary and header arrays to SET_HTTP_HANDLER.fix(glue): don’t clear ConVar_Replicated on convars that have it set as a default.fix(extra/patches): fix values not being reset on server disconnect.fix(convar): add ConVar_Internal and mark sv_icon and version as internal.fix(ext/cfx-ui): adaptive card inline action style fix.This was a common crash, it showed on top of our automatic reports. We have addressed a crash issue in game builds 2802+ that would occur when disconnecting from a server.Added SetWeaponsNoAimBlocking with description here.IsPedComponentVariationGen9Exclusive native has been added to filter out “stub” assets from b2944 update.We’re delighted to announce that FiveM recently crossed 16 million unique players.Īs always, our team is very thankful to our community for their continuous support throughout the years. Many other options are available to work also with centered games and to fully manage the ratio and the display size./uploads/default/original/4X/a/3/8/a38df13fe4461f0986c0262b341788c13e96dadf.mp4 This way the 1280x720 first pixels from the upper-left will be stretched to the actual resolution (1920x1080 here in this example) In this case just activate GeomMOD shader (home key) and set the resolution of the game in "Input Image Resolution X/Y (pixels)" Some games will work and will be launched with the expected resolution but won't be stretched to the new display size.ĬaladriusAC with a FullHD screen for example: So if you have a 4K display it will be 4K if you are in FullHD it will be FullHD.etc. and many others and should launch them directly in your desktop resolution with additionnal FXAA effect activated. It works just like that without any setting with DOA5UA, FightingClimax, Under Defeat HD. Here is a special version with FXAA added for d3d9 x86 games (ReShadeMod32.dll renamed to d3d9.dll). It should be at least very usefull with many "ArcadePC" games. According to your results I would try to make it better next days. Please make some tests and repport it here. This is a test version, I did only a very few tests on it until now but I think it should almost already work correctly. Optional art files supported (in textures folder, should be 16:9 ratio) : ![]() If the resolution of the display doesn't match the screen resolution optained (small display) you can force the resize and stretch by defining your original game resolution using " inp_video_size" in the ReShade's UI (home key). Please don't enable both options in the same time. " FullResolution=1" will try to force the game to be displayed in your actual desktop resolution (current resolution of your screen). " ForcedResolution=1" will try to force the game to be be displayed in the defined " ForcedWidth" and " ForcedHeight" resolution. The dlls are modified to be able to force most D3D games to be displayed in a custom resolution according to the setting defined in the ReShade.ini section : " Home" key ingame to get the ReShade's UI in order to activate the effect and to set parameters as you want. )įor d3d8 games you can also use it with d3d8to9 dll available and use our 32 bits dll (renamed d3d9.dll in this case) together. (most often the correct dll has to be renamed d3d9.dll, d3d11.dll or opengl32.dll. ![]() Rename ReShadeMod32.dll (for x86 exes) or ReShadeMod64.dll (for 64 bits games exes) according to your needs. Extract the full archive in your game directory (same directory as your main game exe) You can also zoom, crop and rotate the display and even add also background and bezel images. This shader should allow you to completely resize most games in the resolution and the ratio you want. (in fact this is mostly a light version of this shader without the whole CRT part) Here is a special shader derivated from our work with Ducon2016 on CRTGeomMOD.
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