![]() If you want to access the position of the GameObject in the scene, you use the operator dot again: To access the reference of the Transform component, you can use the dot operator as follows: ansform In the Scene View, you can use the Move, Rotate and Scale tools, which you can find in the upper left-hand corner of the Unity Editor. In Unity, they are represented with red, green, and blue as in the images below.Įditing Transforms can be done in the Scene View or changing its properties in the Inspector. In the 3D space, the Transforms are edited in the X, Y, Z axes, and in the 2D space, only in the X and Y axes. How to use each of these basic characteristics of the GameObject in the development of the video game? Transform component The result is equivalent to marking or unchecking the tilde at the top of the inspector when the object is selected. If you want to enable or disable the GameObject in the hierarchy, the SetActive method allows you to do that. This method allows obtaining the reference of a component of some specific type that is assigned to the GameObject. You can configure many cameras in the scene and make each camera capture one or more particular Layers. Layers provide a similar way of including or excluding GameObjects from specific operations such as rendering or physics collisions. Also, you can perform some functions if the object has a particular Tag assigned to it. Tags help identify types of GameObject in your scene and distinguishing between them. To represent the position in scenes, rotation, and orientation, a GameObject always has attached a Transform component, which cannot be removed. However, to find out more about controlling GameObjects, you can check scripts on the GameObject scripting reference page on the Unity website. ![]() To better exemplify, we can take an “ObjectA” and go through the basic features of a GameObject in Unity. Basic characteristics of a Unity GameObjectĪlthough GameObjects are the basic in Unity, they are still the most important things that can be added to a Unity scene. ![]() A prefab is created whenever they drag a GameObject from the Scene view into the Project view, saving it in their game’s Assets. These are clones of prefabricated GameObjects and represent the basis of all in-game interactions in Unity. To make things more straightforward in developing video games, game developers create an Instance of a GameObject. Supposing you have those two elements in the script, you can successfully destroy a GameObject. A single line of code: ‘Destroy (insertGameObjectHere) ’.A script that derives from MonoBehavior, Unity’s standard base class.This is something common, so just as a game developer must first learn to create a GameObject, he must also learn how to destroy it.Īt its most basic, to remove a GameObject requires only two elements: At the same time, it is widespread for Unity GameObjects, such as characters, treasures, to be created and then removed during the gameplay.
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